Math



Click the Edit button above and add your ideas for using the Maps in your class. An Example Tree Map for Logic:
 * ~ **__Which Table & Why__** ||~ **__Content Topic & Explanation__** ||~ **__How__** ||
 * Tree Map || Algebra I Math Support-Solving Equations || Students can put the types of equations across the top lines(one step, two step, multi-step, variables on both sides) under each heading list the steps on each line.At the bottom, give an example. ||
 * Circle Map || Algebra I Math Support-Real Number System || Students will write rational definition and examples in one color and irrational in another. ||
 * Double Bubble Map || Geometry-Learning Quadrilaterals || Quadrilaterals share the same characteristics. For example, students can compare and contrast squares and rectangles. ||
 * Tree Map || Geometry-Learning Quadrilateral || After all types of quadrilaterals are learned students can classify them into their respective groups. ||
 * Double Bubble Map || C++/Java and certain operations || Certain operations in C++ and Java are identical in their functions whether using type int (integers) or type double (floating-point numbers). Others behave differently depending on the type and the language. ||
 * Tree Map || Java - Inheritance Hierarchy of Graphical Components || In Java, Graphical Components are arranged in a hierarchy based on their inheritance. All components have state and behavior. Components that inherit state and behavior are placed under the component from which they inherit. Some components don't actually exist, but are merely frameworks of state and behavior from which other components may inherit. These are called abstract components. For example, there is an "abstract button" from which all buttons and menus descend. Some component contain only a list of behaviors for other to implement. These components are called "interfaces". Interfaces, abstract components, and concrete components are all placed in the hierarchy together. An example is [|here]. ||